Victoria VR

$0.001494
0.1%(24h)Today
0.1%
30 Days
0.0%
Price Change (24h)
$0.00000224

Today
0.1%
30 Days
0.0%
Price Change (24h)
$0.00000224
The live price of Victoria VR is $0.00149354 per VR/USD, +0.15% in the last 24 hours. It has a market cap of $25.40M and $662.97K in trading volume over the same period. Prices are averaged across every exchange we track and update continuously. VR has a circulating supply of 16.8B.
Current price
$0.0014935424h high
$0.0014970024h low
$0.0014770024h
+0.15%7d
+0.13%30d change
+0.00%Rank
#710
By market cap
Market Cap
$25.40M
24h Volume
$662.97K
Across 3 exchanges
FDV
$25.09M
If all tokens were issued
Circulating Supply
16.8B VR
100.0% of max supply issued
Total Supply
16.8B VR
Max Supply
16.8B VR
Listed on
3 exchanges
Victoria VR is available on 3 exchanges. Prices shown are live.
| Exchange | Pair | Volume | Trade |
|---|---|---|---|
| MEXC | VRUSDT | $387.49K | Buy VR on MEXC |
| KuCoin | VR-USDT | $295.55K | Buy VR on KuCoin |
| Gate | VR_USDT | $74.46K | Buy VR on Gate |
Price: $0.00149354 — Price Source: 3 exchanges
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In the AI 3D generation space, competitors include Meta Horizon, Tencent's Hunyuan3D, and Meshy AI. For user-generated content platforms, the main rivals are Roblox, Minecraft, and VR Chat. In the AI avatar domain, Inworld AI and Convai are notable competitors. Our primary differentiation lies in being an all-encompassing platform that combines realistic graphics, full VR immersion, a builder tool, AI integration, play-to-earn mechanics, esports, cross-platform support, and real-world retail integration—features that most rivals only partially offer. We also sit at the intersection of gaming, VR, AI, and real-world assets, which creates multiple revenue streams. The AI Builder enables non-coders to create content quickly, while our marketplace rewards creators, leading to a larger and faster-growing catalog. Our AI Avatars act as persistent staff for creators and brands, providing services like shop management, guidance, and moderation, which establishes a recurring revenue model. Our distribution strategy leverages games, UGC, and network effects for discovery and monetization, and we bridge flat-screen and VR experiences to retain users as headset adoption increases. Additionally, we operate on neutral, compliant rails with a utility-first builder currency and seamless fiat on-ramps to support mainstream partnerships and real-economy applications.
Victoria VR is a virtual reality platform that combines gaming, user-generated content, and artificial intelligence tools. The project positions itself at the intersection of several sectors, including gaming, VR, AI, and real-world assets. Its platform aims to offer a comprehensive set of features, such as realistic graphics, immersive VR experiences, a builder tool, AI integration, play-to-earn mechanics, esports, and cross-platform support. The platform also incorporates real-world retail elements, distinguishing itself from competitors that typically focus on only one or two of these areas.
A key component is the AI Builder, which allows users without coding skills to create content quickly. The platform's marketplace is designed to compensate creators, potentially leading to a larger and more frequently updated catalog. Additionally, AI avatars serve as persistent virtual staff for creators and brands, handling tasks like shop assistance, guidance, and moderation. These avatars are intended to provide a recurring revenue stream. The project also emphasizes a distribution strategy that leverages games and user-generated content for discovery, while bridging flat-screen and VR experiences to maintain user engagement. The platform uses a utility-focused builder currency and aims to offer smooth fiat on-ramps to support mainstream adoption.